package edu.szu.huhanpeng.doodlingFight.globalConst 
{
	/**
	 * ...
	 * @author Huhanpeng
	 */
	public class NoteName 
	{
		//舞台
		public const CLEAN_STAGE:String = "cleanStage";
		
		//游戏状态
		public const GAME_START:String = "gameStart";
		
		//开关面板窗口
		public const OPEN_SETTING_PANEL:String = "openSettingPanel";
		
		
		
		public const STAGE_ADD_CHILD:String = "stageAddChild";
		public const STAGE_REMOVE_CHILD:String = "stagerRemoveChild";
		
		public const APP_START:String = "appStart";
		public const DEBUG:String = "debug";
		
		
		
		public const TRY_TO_CHANGE:String = "tryToChange";
		
		//数据操作
		//棋子
		public const MANAGE_DONE:String = "manageDone";
		public const FIND_FRIEND:String = "findFriend";
		public const FIND_GROUP:String = "findGroup";
		public const FIND_DONE:String = "findDone";
		public const REMOVE_SUCCESS_CHESS:String = "removeSuccessChess";
		
		//棋子交互
		public const CLICK_CHESS:String 	= "clickChess";
		public const EXCHANGE:String 	= "exchange";
		public const CHANGE_FAIL:String 	= "changeFail";
		
		public const FILL_SQUARE:String = "fillSquare";
		
		//显示控制
		public const SHOW_REMOVE_SUCCESS_CHESS:String 	= "showRemoveSuccessChess";
		public const SHOW_FILL_SQUARE:String 			= "showFillSquare";
		
		
		
		
		/////////////////////////////////////////////////新
		
		/////////////////////////////////////////////////////////////////////
		//游戏流程                                                         //
		/////////////////////////////////////////////////////////////////////
		public const GAME_OVER:String = "gameOver";
		public const TURN_PLAYER:String = "turnPlayer";
		public const RESTRAR_GAME:String = "restartGame";
		
		/////////////////////////////////////////////////////////////////////
		//棋子相关                                                         //
		/////////////////////////////////////////////////////////////////////
		//显示
		public const REMOVE_CHESS:String = "removeChess";
		public const ADD_CHESS:String = "addChess";
		
		
		/////////////////////////////////////////////////////////////////////
		//玩家相关                                                         //
		/////////////////////////////////////////////////////////////////////
		public const UPDATE_ACTIONER:String = "updateActioner";
		
		
		/////////////////////////////////////////////////////////////////////
		//对话框相关                                                       //
		/////////////////////////////////////////////////////////////////////
		public const SHOW_MSG_DLG:String = "showMsgDlg"; 
		
	}

}